About time I started one of these threads. Gonna start with my most recent stuff and work my way backward for a bit, then we'll start going forward with the latest additions.
ArenaNet Character Art Test 2014
Wish I had done so many things differently looking back, but none the less I think she turned out pretty good. First time really doing mirrored UVs for almost the whole model. There were definitely some parts that I would change, but you live and learn.
Critiques and Comments are welcome and requested since I really didn't get any feedback from ArenaNet.
Max Wireframes since Marmoset likes to triangulate everything.
Diffuse Map
Specular Map
Normal Map
Gloss Map
Also, made this little guy in Illustrator to go one her skirt. In hindsight, I think I would have been better off making the skirt a perfect rectangle and manipulating the verts after the fact. Instead I warped the heck out of this thing and it probably cost me.
And finally, I made some of my fur in Max using a simple cylinder which I then scattered on the surface of a plane. Well, not that simple, I added a taper modifier to the cylinder first. Then created a compound object scatter. Randomized some of the lengths and rotations. Collapsed it down and then used a couple of FFD boxes to move stuff around on a global level. Deleted some extraneous fibers and then rendered out an AO and alpha map from an orthographic view.
Did some fan art so to speak. Working on an Amy Pond sculpt which I'll post later, but I wanted to have a prop to go with her so I made this. The doors don't open, but they could with just a little bit of tweaking.
I started out with a clean texture with no dirt or scratches then went at it with quixel's dDo. Some parts I like some I don't, e.g. the lamp is way too hi poly, and the windows are meh. Textures are 2k by the way.
Replies
I started out with a clean texture with no dirt or scratches then went at it with quixel's dDo. Some parts I like some I don't, e.g. the lamp is way too hi poly, and the windows are meh. Textures are 2k by the way.
Dirty Diffuse Texture
Normals Map
Specular Map
Gloss Map
As usual, critiques and comments appreciated.