Well, it's been a whole 4 years... maybe its time to update this with some new stuff? A good comparison with time and learning to show improvement I'd say. 2018 Working at Splash Damage on Dirty Bomb A lot of the weapons had to fit a style of quite rounded and fat while still maintaining very low polycounts while working…
Ive been given a project at the day job that's driving me ever so slightly [more] nuts.... Ive done some basic research and asked on some rendering forums, but haven't got any useful info, so I figured I would ask the collective wisdom of the PC Community... This is more a rendering question, but I can see applications…
UpUpStart is hiring an Environment Artist to help with the creation of a Mobile 3D side-scroller. The position is a paid salary position, and will last 8 months with a very high chance of a sequel or new IP. Our team is run by game industry vets with experience shipping addictive, beautiful, fun and massively successful…
For those that plan to attend GDC in San Francisco and have an interest in 3D painting and production pipelines, I thought I would pass this along. This session is noteworthy not only because the content could save texture artists a ton of time, but also because each attendee will have access to the project files and video…
https://www.youtube.com/watch?v=45_mvLG-0x8 DECAL Machine is a new Blender add-on focused on the mesh based decals worflow popularized by Star Citizen. It allows to quickly and easily place and project decals who simulate details. It works in a non-destructive, easy to modifiy and keeps clean and optimized geometry. It…
Hey guys This one has been in the making for a long time but i feel that the time is appropriate since the memory is still fresh For the last few months I've been interviewing with a big game studio in Irvine for a job as a character artist. After they saw my work on polycount i was contacted and asked to do an arttest,…
Hello there, an 'industry' aquaintance of mine and I were talking about the 2d hand drawn animation industry and how at the peak of the genre or media in general, big companies started to ship parts of teh films/productions overseas for inbetweening. We kinda agree that the 2d animation industry has gone down hill ever…
Alright guys, I´m tired of having to remake everytime my smoothgroups, or sometimes having to make in max/maya my uv´s and getting problems when exporting. I usually export between Max -> Maya and Maya -> Max. My version of Max is 9 and Maya 2008. When exporting OBJ from Max to Maya I get some wrong smooth edges and when I…
Hi Everybody, TEAM ECOThink Our Team, ECOThink, was selected to represent France at the Imagine CUP 2008 in the game development category and finished in mondial TOP 6. Kind of the IT Olympic games, this competition gathered more than 200.000 competitors from more than 100 differents countries. Project Ecological Tycoon…
Hey guys, we're hiring again for something a bit different than usual. This time around we're seeking someone more focused for an exciting project. As I've said before, this is a great place to work with an awesome atmosphere, no crunching and a cool office:…