If for some reason you still want to get rid of unnecessary loops. For example in case of mobile game or if your game show first lod on replays and cut scenes only. You still can manipulate the normals responsible for shading "corners" directly . Sometimes it's enough just copy normal from a vertex outside the hole to one…
Hi there! I think I am ready to take commissions. So if you like my work, here's an opportunity for you :) . Spread the word everywhere :) Also I'm running an account on inprnt if you want to buy prints of my works, I'm awaiting the validation of my account right now ;) *COMMISSIONS INFO* *Digital* 15 euros for an ink…
Unofficial Challenge for November and December Christmas Theme with a few twists: Mix and/or Match other holidays/times in history into the Christmas theme (if you wish).
Though christmas is the main focus (make sure we can see xmas represented in your designs). Examples:
Make your favorite character in a santa suit,…
I recently got in to the DropBox beta and have 9 remaining invites for anyone who'd like to use it. http://www.getdropbox.com/home It's awesome for anyone who wants to share files from home, work, or anywhere. More importantly: It has a lot of practical uses for many of us here at Polycount:* Instantly share images, no…
So I have heard numerous times here that hard-surface retopo is a big no-no in production. Why? Because if people want to change something afterwards it's hard to change high poly in any sculpting app for example. But then I see how Redstorm[ame=" https://www.youtube.com/watch?v=gd3-6t59uU0&index=40&list=WL"] uses this…
Modeling is one chapter. Quite a few polygon modeling tools in nearly all 3d modeling software requires quad topology to work. Edgeloop selection for example does not work well with tris or n-gons. So that's the thing that you need to learn first. Modeling with a useful topology. And there are plenty ways to achieve this.…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
Looking over the first video feels like a really good example of why people should be cautious using really epic music on demoreels. The music FAR outweighs your demoreel's ability to impress a sense of magnificence. Each time the music kicks in the viewer is presented with a lackluster vista. The waterfall isn't horrible,…
... I must say you have an uncanny ability to take an example used to illustrate a concept (like here the example of modeling and UV skills) and misinterpret it as some kind of absolute statement :D *Of course* there are pipelines that don't involve manual retopo and UVs. My point is, *IF* I am looking for someone to do…
An Atlas texture is a file with all the textures in it. For example the albedo. If you want to use trimsheets you just need to do the UVs over the image. Is compatible, you could do an Atlas of the trimsheets. In that image what is reusing is the geometry (albedo, normal and everything) of a wooden plank or a log. You can…