Hi! Regarding presentation/ accessibility on the forums, you could export as jpg and attach as images not files (or drag directly into a post). Regarding the work itself: While it might be in line with the original 40k design (here it would help to include references for people unfamiliar with the subject), I think the gun…
Hello, i have been using some old version of agisoft metashape, now im using some newer but still older version (than the current one is). Its 1.5.5. With this "newer but still old version" i got new error messages pop up here there, these didnt pop up EVER in previous versions. They say: Warning! The following problems…
Hi! I'm new to Designer, and trying to integrate it in my workflow for texturing buildings. The buildings have unique UVs and textures (so they are not modular really), but have some overlaps for more optimized UV space and texel density, and generally are similar (hangars, office buildings and so on). Firstly I thought to…
Summary: Hey gang! Were looking for developers, artists and programmers to expand our close knit team whose aspiration is to complete a series of Tales based on the Metal Gear Solid saga. These tales would essentially be single-player missions based on the saga, true to the events of the games actual narrative but…
I've been browsing through the low poly thread, and I notice with the TF meshes people are putting up that there's not a whole lot of extra loops for deformation, so it's got me confused. Spacey's test got me even more confused: First, is there a good reason not to use biped in max for low poly stuff? Aside from having…
Hi, Polycount. First-time post here, so I hope I explain myself clear enough here. I'm learning more about creating special effects for games, and I was wondering if anyone here know of some useful resources that explain some of the process of making game particle effects--particularly with the use of alpha textures on…
Zbrush is slightly weird in that it works in generic units, rather than in defined metric or imperial. What this means in practice is that something that's 2 units tall in Zbrush will import into Maya at 2cm tall, and Blender at 2 metres tall as an example. Maya's default unit is cm, blender's is I think metres (don't…
Hi! My name is Sara, i am concept artist specialized in characters and props (weapons included). My main theme is fantasy but i can adjust to the project. Looking for remote full time, contract or freelance job. It can be video games or board games. My portfolio: https://www.artstation.com/saritos/albums/242978 e-mail:…
We have some examples on the wiki fwiw Halo 4 here http://wiki.polycount.com/wiki/Modular_environments Uncharted 3 examples https://polycount.com/discussion/98332/uncharted-3-environment-art-dump-anthony-vaccaro/p1
Hey Sage, I'm browsing the max9 DVD, and I found a script that might be better, dunno. \Samples\Scripts\Examples\ASCII.dat \Samples\Scripts\Examples\Example_ASCII Read.ms --Created by: Ravi Karra [ravi.karra@ktx.com] --This scripts reads positional data from a ascii file and creates objects --You need to have the ascii.dat…