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Seeking Artists & Programmers for manageable Metal Gear Solid themed game project

Summary: Hey gang! We’re looking for developers, artists and programmers to expand our close knit team whose aspiration is to complete a series of ‘’Tales’’ based on the Metal Gear Solid saga. These tales would essentially be single-player missions based on the saga, true to the events of the game’s actual narrative but which weren’t elaborated or expanded upon in the main, official games.


Description: For veteran fans and newcomers alike, we’d welcome those who are clued up about their field within games development to make a contribution to the project. Our working title, Metal Gear Tales, is to be a fan-based game of Metal Gear, if you haven’t already gathered. This project will offer no monetary compensation – for those who are still reading, let’s get onto some of the details of the project…


I’m an artist of both 2D and 3D fields. I know some of the UDK engine, but Unity 3D is also on the radar as well as CE3 (or recently known as just the Cry Engine); each has bits and bobs that benefit the project in different ways – for example I know how to create cut-scenes in UDK, while CE is visually stunning and Unity is all round friendly, but needs more programming knowledge which we don’t have. Depending on the programmer(s) who show their interest, we’ll decide on the specific engine accordingly.

While I’m competent at the models, I could do with help doing them, their textures, rigging, animating, and so on. I’m the only artist on board so far. A relevant example of my work can be found below;
snako_gz_render_by_puddlefisher-d6ly1e1.jpg this is my Big Boss (Snake) model which hasn’t been repotologized yet. If you can match or do even better than this, chances are you’d be in! But we’re grateful for all interest. As for programmers, we don’t know much about the languages but from what we can gather, C # would be preferred by us, but are open to other possibilities…

If you’re interested, we’d love to hear from you! You may use either Skype or Email for contacting:
Skype: pooketz
E-mail: pooketz@gmail.com CC: chris@puddlefisher.com
Best wishes!

Replies

  • 3dloaded
  • pooketz
    3dloaded wrote: »
    good work

    Thanks a bunch!
  • serialkiler
    Your completly wrong about the engines, while u have more knowledge with UDK, unless u making an FPS metal gear, the amount of code required to achieve an proper metal gear game in UDK is far behond what u need to replicate it on unity, same goes with CE3.

    but the reason im writing is how far can you animate that model or can u do animations at all, can u at least rig it ?

    PS: any portfolio we can look at ?
  • pooketz
    Your completly wrong about the engines, while u have more knowledge with UDK, unless u making an FPS metal gear, the amount of code required to achieve an proper metal gear game in UDK is far behond what u need to replicate it on unity, same goes with CE3.

    but the reason im writing is how far can you animate that model or can u do animations at all, can u at least rig it ?

    PS: any portfolio we can look at ?

    Hi Serial,
    Interesting, perhaps Unity would be the way to go, I'm just not as familiar with it myself! In any case, I wouldn't be tinkering in it more than the programmer, so it's their call really.

    To be upfront, I'm still learning to perfect my competence with the animation, but I can rig, yes. I also know how to use mocap and tweak the animations accordingly in Maya (graph editor and things) and I also know the principles of animation (anticipation, stretch and squash, etc) but I don't have a portfolio to look at besides dA being mainly 2D: http://www.puddlefisher.deviantart.com

    Might you be interested?
    C
  • serialkiler
    i migth be if you can deliver the animations required for the game, do have anything else for the project other than snake model ?
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