It might be worth looking into the differences between legacy and pbr shader math. By legacy I, of course, mean lambert/blinn models. I make shaders quite often, for effects and simple things. The approach I use for building up any material is from a simple set of nodes - the core shading, then expand from there. At that…
Been working on this gas station environment in my spare time for a few months now. I've posted a few threads regarding this project already so I decided to make this one to condense everything. Here is my progress so far: Originally I only wanted to model a prop for fun since I haven't worked in 3d for a good while.…
Hello guys :) ! I hope you are fine and have a lot of cool projects. I'm currently working on this piece and I am stuck in the creation of low poly fire to look good in marmoset. :'( I tried flat planes and painting yellow orange and red flames but it doesn't look good. It's way too flat. This is based on the concept art…
I'm sure many of you have at least seen some of the models people contribute to the Dota 2 and TF2 workshops, as have I. I have a few ideas of my own for items/item sets, and I know my way around Blender enough to make some reasonable enough low-poly models and UV them. However my problem lies in the texturing;…
Download here! (Lycos doesnt allow direct linking to zip files) Sion Eltnam Atlasia from the game Tsuki Hime Melty Blood. I cannot get the shader effect in Blender so I'm posting ingame shots as well. If you wonder where the wire in her mouth went on those shots, I'm using a shader that makes the wire invisible save for a…
Hi, I'd suggest to start from Ben Cloward DVDs as you said. They should take you from level zero to a point where you can start doing your own experimentations knowing what's going on an not only based on trial and error. To be completely honest I still don't know what it takes to be considered a Technical Artist, and I…
hey, i've been lurking about these forums for a while and i've decided to finally register because i'm having a modeling problem. i'm a blender user starting to use zbrush in order to add extra detail to my models that would take longer to do with polymodeling. just a few days ago, i started a project modeling the…
Bit of a small scene update today. Been super pre-occupied with wrapping up uni, so I've been focusing on some tasks I can jump in and out of pretty frequently. I've spent some time blocking out my large and medium size tents so I could continue to fill up the seige camp and create a space. So far, I've completed the outer…
Just make that input that you marked in green plug into the landscapelayerblend, into the layer input you want. For desaturation, when working with landscape materials, whenever possible I make edits to textures in photoshop, to keep the instruction count down as much as possible. If your intention is to make several…
Hi everyone! I'm an aspiring game artist trying to land my first job in games- I've submitted (mostly speculative) applications to various studios but haven't managed to get any interviews, jobs for juniors also seem to be quite scarce right now haha. I talked to a recruiter at an event over the weekend and he suggested…