I hope you are fine and have a lot of cool projects.
I'm currently working on this piece and I am stuck in the creation of low poly fire to look good in marmoset.
I tried flat planes and painting yellow orange and red flames but it doesn't look good.
It's way too flat.
This is based on the concept art of Dmitri Shulepko. here a link to his original 2D artwork : https://www.artstation.com/artwork/3oP6OB
(I asked him if I could make his artwork in 3D and he said yes).
I pushed the lights under the caldron extremely high and also put some emissive map for the green water and the flames (and some opacity map too).
Please can you give me some advise in order to improve my flames ?
Also I have an other small issue, maybe you will have a hint for me:
In marmoset I want to activate the Global Illumination but there is a weird green light under the caldron when I activate "Specular".
It's like the emissive map for the green water was shining through the metal that I cap (just under the water to be sure that It wasn't the issue here). And instead of a black shadow that I should have (AO should also be black) I've got a green light which is not wright.
Maybe you have an idea to mask that ?