We are looking for an environmental texture artist over at JGIE for upcoming psp project. strong texturing skills are required and we would like to see inner city/urban examples if possible. feel free to send your stuff even if you dont meet all the below reqirements, over everything else we are looking for quaility. send…
Request for cost estimate on 3d VillageTown for Website We are working to enroll future residents and employers and political support for a new kind of town that is truly easy on the earth, easy on the pocket book, and beautiful and delightful for the soul. One of its more exciting features is that it is designed so we…
So after working hard for me the 5 yrs my old hp G60 finally is going to.computer heaven (but where do all the calculators go??!?!) doing me proud on its 3gb of ram and single core processor with only 512.dedicatd graphics card.. The keyboard and screen is going with the battery and giving up the ghost. So ive been saving…
Hi, I use the HLSL function Texture2D.Load do retrieve texture information. These informations are 3 Texture Indicies, 3 Texture blend weights and 3 texture tiling vaulues. Now if 2 different texture indicies are blended which have different texture tiling values there are some kind of gridlines showing and i don´t know…
High Moon Studios will be at The Game Developers Conference 2007 in San Francisco! High Moon employs more than 140 developers at a state-of-the-art facility based in San Diego County, California. The award-winning studio is currently developing titles for next-generation video game consoles. At High Moon, artists,…
Hi everyone, I got a warm reaction to this piece in the WAYWO thread so wanted to provide a little more background and answers for some of the questions I've received. The final shots are from marmoset toolbag 2. The kevlar vest was a quick sculpt from a Zbrush primitive: The modelling for the glock was done in the…
Hey guys So Sky Parlor Studios is beginning work on a new project that we'll hopefully complete soon. Since it's a start up company and everyone is just out of college except our producer, a lot of final decisions goes through him obviously. This project, however, is the first one where as lead artist, I'll be completely…
If your goal is to get a massive e-cock from your texture memory just make sure you get a card thats actually fast enough to allocate that much memory, i've seen 512mb 6800s perform the same as 128 mb 6600gts... I wouldnt outright go for SLI off the bat, thats more of an upgrade thing. Wait for a game to be released that…
Jayantbhatt007: Here is a link to my completed version of the well using the image above as reference. Total time start to finish (Maya modeling, UV layout (one 1024 map that can be scaled to 512), Substance Painter texturing, and Marmoset set up and Render) was six (6) hours including a few breaks, so likely 5.5 hours…
@eirikm Textures are mostly 1k or 512. I use a lot of Substance Designer but I also use Photoshop for some stuff if I want to get super fast results. Long time since my last update. I´ve been testing a
lot of different stuff and made s¤¤t loads of assets. Mostly playing with different lighting setups. I ended up using full…