I am trying to make my first big set and am trying to figure out how to break the chunks up into modular pieces and how to texture them. I want to use a tiling texture as the base and add details with substance painter, but there's too much surface area for the shells to all fit into the 0-1 space and tile. Is it okay…
So, this is something that i've had a difficult time figuring out... and I've seen it talked about before but for the life of me i can't figure out how to do it myself. (yes, i know this is something that i should have learned early on but for whatever reason i haven't, unfortunately.) What i'm hoping to do is to use one…
Hello Guys , I'm gonna need please some advice in a texturing work I'm doing right now , I'm basically dealing with a robot modeled in maya with a considerable number of pieces , this model will be integrated into a real footage for a short film ,so what I'm planning to do (since I didn't get any directive other than…
Hello everybody Tuday I will show you my new work, it's a textured Desert Eagle gun. I hope you like that work :) Comments and remarks Welcome Link for download *RAR Archve [ 14.2] Black version BACK Black version FRONT City-Camouflage version BACK City-Camouflage version FRONT Army-Camouflage version BACK Army-Camouflage…
Hey guys, I've been working on this model for about 6 days now, we're doing it as a character design assignment for the school I go to. If its possible for you guys to give me some feedback on the texturing or the model itself, that'd be fantastic, I just can't quite pinpoint what is exactly wrong with my model or how I…
Hey all! My name is Paul and I'm a VFX Texture Artist. Over the past 5 years, I had the chance to work on some really cool VFX projects as a texture artist. I'm starting a new Channel on Youtube where I plan to share with you a bit of what I've learned. Most of my content will be focused on training our eye to see details…
the lut texture can be filtered or not - it's just a texture. with the most basic implementation you're sampling one extra texture so that's a thing someone might choose to argue over. If you dont' have any need for dynamic changes or haven't planned to mix and match luts with the grayscale source textures then you're…
Hi folks, I'm quite new to 3D but I've modeled a few individuals objects. However, now that I've started work on a larger scene project, I've run across issues with texel density. The plane in the attached image is a 512x512cm object with a 4k texture applied (i'm using UE4 where a cm is 8px). Now my problem is that the…
Hi guys could someone help me with those problem? when I adding texture in my case and trying scale it down I lose all detail. I trying use most of techniq for resize but nothing good what it good workflow for it if you use traditional textruing with Photoshop w/o Substance Mudbox etc
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…