Hey guys, even when I check smoothing groups in the fbx dialog window 3dsmax still refuses to export the smoothing groups. Anyone run into this? I exports na obj instead and it worked fine
You probably want to check this thread then, it demonstrates that CE3 supports smoothing groups. http://www.polycount.com/forum/showthread.php?t=105067 On crydev wiki if you search for smoothing groups you'll find multiple documents implying that multi-smoothing groups are supported : example :
Hi! I was sculpting on my mesh with clay tubes and then I smoothed it back, since I wasn't satisfied. Then, I subdivided it and added a level of res in the geometry tab. Once I switched back and forth, the details I smoothed came back! Like this : They're these weird "ghost" carving I have on the legs. Anyone knows what it…
I've been Googling this issue for about an hour now and it's still not resolved. What is this turd? Some areas of the surface look pinched and jagged. Never had this happen before when pressing "3" for smooth preview. I checked my normals and they are fine. I tried checking and unchecking "Preserve Geometry Borders" option…
I have baked a normal map to an object with one smoothing group. The low poly looks very smooth with the normal map, but when I bump up specularity, triangles start to become apparent on its surface. How to get rid of them? Screenshot in attachment. Wireframe Added.
I'm having a problem in maya 2k9 where when using the smooth mesh preview (3) random edges are becoming pinched. They have nothing to do with hard/soft edges or creases, and after many hours of trying to find the cause the only thing that seems to remove them is exporting to obj and re-importing. Obviously…
so...i need to import something to maya to export into another format , but maya wont read the smoothing groups of the .obj im exporting from max ( yes i check the export smoothing groups box ) so anyone know a way ( besides manually detaching each face :P ) ?
First off, let me start by thanking all of you for reading and replying! I really appreciate it! JEDTHEKRAMPUS I don't actually know. I am just exporting from 3dsMax as an OBJ with texture coords, normals and smoothing groups checked, and just putting it into Xnormal. If you could elaborate on how to do it and test with…
Ran into this a few times and never figured out what have caused it. Usually I would rebuild the mesh over again but this was a pretty complex piece that I would like to keep if possible. Inside the red lines are faces of the mesh that are not turbo smoothing...I have no idea why.. I've made sure that its all welded,…
I'm trying to change the smoothing groups on this model to get a better bake but they won't update or change at all. I've tried resetting X-Form and deleting the material and a few other things but it won't fix it. The only thing that let me change the smoothing groups and have it show was putting the 3-point shader onto…