Hi guys, I just finished a tutorial on how I sculpted and textured this rock: This final asset is a 2000 poly model, I have rendered it in Marmoset Toolbag. I used 3DCoat as a starting point then work more surfacing in ZBrush and finally texturing in Modo. Here is the tutorial video link: https://vimeo.com/118767169 Any…
Jumped back into WoW lately to check out the new expansion and was really blown away with how far the art has come quality-wise since I last saw the game (WotLK) - And so I was inspired to do a study on some of the rock surfaces in the game. I have a bunch of breakdowns on my art station for anyone who'se interested!…
Update, I redid the rock entirely, and tweaked the bird's head. Also, I started refining the feathers a little bit. For the rock, I thought it would be easier to sculpt it and decimate it. Do you guys think it's overkill for such a low-detail geometry ? I find sculpting easier to define the shapes - when I model, I find…
I find having multiple subtools helps you keep sharper edges with each individual rock, also a different matcap might help, it just looks too plasticy. I tend to stick to 2 brushes for my rocks, trim dynamics (almost on full strength) and clay tubes. I like to build up the form then crush it down with trim. But like…
Hello, just a quick question I am working on a scene here and I need to start modeling and texturing some large rock formations and cliffs, I was wondering what would be the best workflow for this? I was possible thinking Model out the silhouettes, and then take them into z brush and sculpt them out, but im not sure if…
Hello Guys, I'm looking for an environment artist available to create one specific Rock asset for an UE4 Mobile App. This work is obviously paid. I need someone available now to create this asset. I can not currently provide any additional information on this topic . If you're interested PM me. Please include the following…
Sculpted in mudbox from a basic subdivided rectangle, decimated in meshlab, baked in 3ds Max and textured in photoshop, I create this rock wall to teach myself sculpting as I have been putting learning sculpting off and now realy need to learn it for sculpting textures and this is the result. I am aware of the stretching…
After making my little pottery shop DS level and thoroughly enjoying low-poly, I've decided to do an animation for DS spec for my Character Animation class. It's going to be a punk rock robot doing a wicked solo onstage; for the animation I will probably mo-cap it myself (my school has a Vicon mo-cap studio). I'm really…
Hi, I just finished up my second tutorial on the modular subject: Modular rocks (and other more organic stuff). This is a bit more step by step but I tried to keep it as general as possible so you should be able to apply it on more things. Hopefully if you enjoyed the first tutorial I made (modular sets), this could be…
Hello everyone, We just released our first "river rock" asset pack.
You can consult them and get them on CG Trader, Gumroad and Cubebrush. In order to really realize the quality of our assets, we put one at your disposal for free! Just follow these links:…