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Rock creation workflow using subtractive voxel sculpting as a starting point

Hi guys, I just finished a tutorial on how I sculpted and textured this rock:

rock.jpg

This final asset is a 2000 poly model, I have rendered it in Marmoset Toolbag.

I used 3DCoat as a starting point then work more surfacing in ZBrush and finally texturing in Modo.

Here is the tutorial video link: https://vimeo.com/118767169

Any feedback is welcome.

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