Hello, just a quick question I am working on a scene here and I need to start modeling and texturing some large rock formations and cliffs, I was wondering what would be the best workflow for this? I was possible thinking Model out the silhouettes, and then take them into z brush and sculpt them out, but im not sure if there may be a more efficient way? I am really looking to be the most efficient I can here with the mountains, as far as a poly budget, I would say shooting more current gen open world type environment background cliffs
Thank you very much
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Overal, the best way to find if some workflow works for your project or not is to simply test it out. Try some of the methods from the polycount method and post your result so we can troubleshoot more clearly.