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Modeling and Texturing large Rock formation/cliffs

chilemang
polycounter lvl 9
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chilemang polycounter lvl 9
Hello, just a quick question I am working on a scene here and I need to start modeling and texturing some large rock formations and cliffs, I was wondering what would be the best workflow for this? I was possible thinking Model out the silhouettes, and then take them into z brush and sculpt them out, but im not sure if there may be a more efficient way? I am really looking to be the most efficient I can here with the mountains, as far as a poly budget, I would say shooting more current gen open world type environment background cliffs

Thank you very much

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