Hey all, this is my Demo Reel currently for 2019. Thought I should show it off to get some feedback for it. What works well, what needs improving, replacing, etc. It's a bit of a mix of game and cinematic pieces, all hand keyed. I really need to make two separate ones but I find it difficult to make pieces for the reel and…
Hi everyone. This is my first time posting on the forums. The final assignment for my character modeling class concerns uploading one of our designs for criticism. I have seen a few classmates on here submitting their models as well, so I apologize for adding to the glut of requests for critique. This is my third character…
I've been looking at other peoples meshes of famous people and wanted to try and capture the likeness of another human being. I found a profile and front picture of Taylor Swift and got to work. This is the head I've got so far but it looks pretty generic. Any tips on better capturing a persons likeness? I'm sure a texture…
http://www.indiedb.com/games/reign-of-blades/downloads/reign-of-blades-beta-build We are Fowl Play Games, a small team of students at the Guildhall at SMU. Over the past 6 months, we've been working hard on Reign of Blades, a third-person hack and slash game for PC. The game was made in UDK. Although we're already in Beta…
Baby's first (non-cube) crate, and my first time really getting in there, optimizing the UV map (or trying to!) and painting my textures onto the map, instead of keeping to the comfort of Zbrush. I have a lot to learn, and I'd really like to have time to practice both modeling and painting textures. Also my first time in…
Thanks for all feedback guys. First of all about texutes. Keep in mind they have 26 skins each of different style and detailing. And each that skin is shared between all of them. So these 4 just use 4 example skins on shots above. Here is texture layout as requested. It is shoted from 1 mech. Empty areas are used by other…
Hi, this is my software built to ease texture generation process ... Here are few samples and its functional utility for artists... Steam: https://store.steampowered.com/app/1140360/TextureWorks/ I Hope this software would be helpful for artist. If you have any feedback, queries & feature request kindly communicate with me…
Texture test with added hair and trinkets- I've been working on a Bayonetta 2 fanart as a side project/request commission for a while and finally started doing some tests in Marmoset. I've been MIA from Polycount for a looooong time but wanted to at least take into consideration the feedback I've received on older projects…
Hey Polycount, I wrapped up a personal project with the goal of understanding tools and fleshing out pipelines for modular organic assets. Coming from a stylized, handpainted background I also really wanted to get more in touch with realistic workflows. Any feedback welcomed, but I would really love any advice on how to…
Hello! I'm trying to improve my anatomy and zbrush sculpting (very new to digital sculpting) so I made a skull to try and improve my understanding of faces and bones etc. If anyone is good with skulls and has any feedback I'd appreciate it. I feel like there's something wrong with the cranium of my skull but I can't put my…