http://www.indiedb.com/games/reign-of-blades/downloads/reign-of-blades-beta-build
We are Fowl Play Games, a small team of students at the Guildhall at SMU. Over the past 6 months, we've been working hard on Reign of Blades, a third-person hack and slash game for PC. The game was made in UDK.
Although we're already in Beta (things often move way too fast on student titles), we'd still love any feedback/critiques on the game!
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However, due to such high demand, programmers will include keyboard/mouse functionality in our next build later this week!
In the meantime, if you have a PS4 controller instead, you can use that as well!: http://www.digitaltrends.com/gaming/how-to-connect-a-ps4-controller-to-pc/#ooid=xyMDN5cDoWevyT9rciSGG7f011q1c0h6
Thank you so much again for trying Reign of Blades!
The biggest thing to address is that I can't tell what is going on in any of those screenshots. I can't pick out characters from the background very easily at all. Here check this out: http://na.leagueoflegends.com/en/news/game-updates/features/dev-blog-defining-rifts-visual-style
Each piece of the game should be thought of in terms of making things as clear as possible to the player. One way to do that is to use value/saturation contrast to guide the player's eye to the most important location on the screen. Everything is equally bright and equally saturated in your game!
Even though there's not much dev time left, I'll implement what I can!
Are those zelda clouds though?
Trailer looks very good.