Hey Polycount,
I wrapped up a personal project with the goal of understanding tools and fleshing out pipelines for modular organic assets. Coming from a stylized, handpainted background I also really wanted to get more in touch with realistic workflows.
Any feedback welcomed, but I would really love any advice on how to improve leaf and branch textures for future projects.
Thanks!
Cave Exit
A Tree and A Cave
Cave roof opening
Variants of fern and grass
Components for creating cliffs and caves
Replies
Default FPS height in UE4.
Foliage from above. Close distance.
Foliage from above. Far distance.