You can do the lightmaps in Max/Maya just as well as you could do them in UE3, or in UE2. That workflow is advanced however and far from advised. There are lots of differences between the engine versions, and a lot of features are not yet in. Lensflares indeed, but also things like fog volumes. Also because the lighting…
Start with basics shapes! to set up my intentions. I want a lot of huge trees, twisted branches and trees, roots etc. The layout might change in the futur as it's just a test in Blender and the final composition will be in UE5.
Personal project I completed over the course of last week. Wanted to push myself further using Unreal Engine. Responsible for texturing/materials through to lighting & rendering. Utilized the VPKit blueprint and path tracing for 4K output. Cheers! https://www.artstation.com/artwork/qQBDka
This is the result of a Hammerfell-inspired scenario I have been working on with Arturo Cartagena, for our master project at UA School. You can check more pics at our artstations pages: https://www.artstation.com/pabloalonsorevilla https://www.artstation.com/the3dworld Any comments and suggestions are highly appreciatted!
The videos from megascan inspired me and I decided to quickly create the scene too. I use GAEA to generate HightMap and some meshes in the scene. I plan several points of interest on the map, the size is around 2x2km
Hi guys! I would like to present you my Lighting Art Course - Link In this course, I'll show you how to set up lighting for a variety of situations. Whether it's overcast weather or natural light in a cave. You will learn a lot of theoretical and practical information. I will also explain how to balance your lighting and…
Hey All! I am currently working a modular environment project. As of now, I am transitioning from my blockout to more finished pieces in my kit. I am also working on getting my lighting in a place where its not as distracting as it is right now. My goal with this project is to get a look similar to that from the God of War…
Hello everyone! This character was created based on an amazing concept art done by Maxi Hoy, i decided to create the character in 3d in order to study and explore more the character art pipeline for Unreal Engine 5. The main focuses on this project: Improve my Unreal Engine 5 knowledge, understand the use of Detail…