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(UE5) Hammerfell Port

polycounter lvl 3
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par94 polycounter lvl 3

This is the result of a Hammerfell-inspired scenario I have been working on with Arturo Cartagena, for our master project at UA School.

You can check more pics at our artstations pages:

https://www.artstation.com/pabloalonsorevilla

https://www.artstation.com/the3dworld

Any comments and suggestions are highly appreciatted!


Replies

  • Fabi_G
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    Fabi_G high dynamic range

    Hey, it looks cool 👍️

    Some things which could be improved:

    • Treat hard edges on building blocks. Cover with edge detail meshes or bevel & face weight normals?
    • Consistent scale between element. Tiling surfaces for pier wall and bridge/tower wall look very large, some textures look blurry.
    • The water looks simple, variation along object intersection and shoreline would be nice.
    • Improve depth perception with fog/fog planes.
  • par94
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    par94 polycounter lvl 3

    Thanks for your feedback, @Fabi_G !

    I'll make sure to pay attention to those points in my next project and improve on them!

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