I've been working on a project for 3d model's steampunk new history competition (located here if your interested in it https://3dmodels.org/steampunk-new-history/ ) I decided to go with a steampunk batmobile, located in a Victorian Gotham. I've been working on it the last month or so for a few hours every night. Here's a…
I have a question regarding creating the albedo texture using quixel 2.0. My understanding is that the albedo should not have any shadow information but when I pick a material like asphault, the albedo has all the shadow information of cracks and all that. Whats the rules on this? I thought that the normal maps/AO/spec…
ookay, some of you are ready aware of it but I started a tutorial on how I put my character into doom3, calculated the normal maps with the d3 engines and such. so there we go, part 1 : setting up and creating normal maps for your model (character or not) for doom3 <u>Introduction: </u> Welcome in my first tutorial ever.…
I know I just recently started a different thread of a different character but I really wanted to take a break from it lol I made these concepts about a year ago and decided to take it off the back-burner. Out of the four I chose 2 and 3 to start on and get modelling. The first rendition, not that interesting! I thought I…
Hello everybody, me and a coder named Paril are working on a free standalone terrorist versus counter-terrorist game useing the QFusion engine. We are in need of modelers. We need a character modeler, and also a weapons modeler. Knowing how to UV unwrap your models, skin, or animate are definate pluses, but not required.…
Narration Manager (m/f/d) Full-time, on-site Limbic Entertainment is looking for a talented Narration Manager for an unannounced Unreal Engine 4 project. As a Narration Manager, you will own and coordinate the creation as well as the implementation of story into our games. You will be closely working with level designers…
Rockstar North is looking for an Interior Artist to grow our Interior Team. The ideal candidate will possess exceptional technical 3D environment skills and the architectural/design knowledge to be able to benchmark interiors with finesse. The successful candidate will bring cohesion to the process of generating interiors…
This is an issue that has plagued me ever since I first started modelling, and after seeing it rear its ugly head again, I've decided to finally tackle it seriously and hopefully put this issue to rest once and for all. A long time ago I thought Substance Painter was just bad at baking high/low normals and would manually…
Hi anyone, im loking for a job. Link: https://allkolpach.artstation.com/ // Objective //Have +7 years Develop games and over 5 years expirience in game development Both mobile and AAA projects. // Experience // _ 3D Environment Artist _ Fox 3D Freelance 2018 -Project: METRO EXODUS •Creating real-time environment/props hard…
Hey guys. So I've been struggling a lot with the PBR workflow and I simply cannot get results like Marmoset. I have a few questions: 1. Apparently Specular isn't what it seems in UE4 and shouldn't be touched... so how would I define the reflectivity? - I read it's meant to be defined in roughness/glossy but that confused…