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Answered: albedo texture generated from the smart materials

snake85027
polycounter lvl 18
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snake85027 polycounter lvl 18
I have a question regarding creating the albedo texture using quixel 2.0.
My understanding is that the albedo should not have any shadow information but when I pick a material like
asphault, the albedo has all the shadow information of cracks and all that. Whats the rules on this? I thought that the normal maps/AO/spec would define the shadows and the albedo would just define the color?

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