I know I just recently started a different thread of a different character but I really wanted to take a break from it lol
I made these concepts about a year ago and decided to take it off the back-burner.
Out of the four I chose 2 and 3 to start on and get modelling.
The first rendition, not that interesting! I thought I could add some wings, but struggled with how to incorporate the skinned look that'd connect the wing membrane to the back.
Some more refinement of body, horns, and face. Started adding spikes as well.
Ended up scrapping the wings and switched to a spikey back.
Refined the spikes on the back and started to concept where else I could add tears and have the tail look less basic/typical.
Fast forward a few weeks to now and I'm feeling pretty satisfied with where she is! I'm mainly posting here to get any feedback or critique in case I missed something that could be corrected or if something looks off!
This week I do plan on tweaking the tail bones and small things here and there to really polish it up!
Cheers!
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I did also start work on the low-poly and I'm low-key regretting having so many spikes! This low is going to take forever to finish haha
With persistence, I'll hopefully have this done soon enough to start baking and texturing.
The bakes are so messy and I'm still setting up the scene but it's progress nonetheless! Starting to block out materials and lay down the foundation for the skin. I normally only do static characters, but this time around I want to do a little more, like an easy idle animation.
Do you plan to add more SSS on the ears?
Thank you, and I do! I'm hoping to maybe add a stronger light behind the head so the scattering is easier to see in final renders
Slapped some placeholder hair and brows as well to get a better idea of what I want to go for when I reach hair cards.
I made some lashes as well that I think fit her look better than what I had before. She will eventually have normal eyes as well, the pale blue is just a placeholder. Tryin to figure out some cool lighting, but I'm not there yet lol
I'm fairly pleased with my progress so far, and am excited to work more on her! I do think that her undertone is too pinky/warm for spots that aren't near the open wound areas, and I want to make some small mesh tweaks, so I'll hopefully have those changes in a few days.
Comments & Critique are welcome!
I ended up switching the horns to something a little simpler and more closely matching the shape language of the spikes and tail. They aren't perfect, but I'm happy with them
Since last update I've also tweaked the skin tone to be cooler and added discoloration and bruising, gave her some more organized lashes, added sss to the ears, and started fleshing (lol) out the more gorey parts of the skin.
I also started to feel like something was missing from her look, so I'm sort of back tracking yet again and am adding back the wings from earlier sculpts. (So glad I didn't delete those files!)
Run time for this project will take longer because I'm going back to hp, but I do think I'll be glad I did in the future.
There are still a ton of things to do, like finalize the gore treatment on the chest and then translate that to the rest of the wounds, add hair cards, make eyes, etc.!! The list goes on! But I am having fun and learning as I go, which is what I want to gain out of working on this project.
Created a better transition between the horns and the head, changed her makeup a little, textured her wings and eyes!(From the 3/4 view the tip of her nose looks a teeny bit long? So I might shorten that and see how that looks )Testing out moodier lighting still. I need to bring it further down so it's not just the torso and above that are lit. For the wings I took inspiration from Lilith from Diablo, and I think I got it to a point that I'm pretty satisfied with!
zbrush kept crashing with every attempt at merging the wing mesh to the back, so for now it's separate. I don't think it's too obvious a separation unless pointed out lol.
I still need to create the meniscus and shadow mesh for her eyes, optimize her lashes, and start on the hair and brow planes (my least favorite part of the process to be honest)
This time around after textures and hair, I want to try rigging and making a short idle animation so it's not just static like previous projects. Maybe I'll have her sitting on something? I don't know. I'll have to brainstorm.
Comments and Critique are welcome
Yes, I do plan on doing cards for the hair.
I always dread making hair, so starting the cards has taken an age. I'm following a tutorial and am only on like, the third out of six layers of hair, so it's still pretty choppy, but I'm pretty happy with it so far. There are a few strands on the tertiary layer that I want to deal with before moving onto the next step around the shoulder.
I've also tweaked her eyes to have a little more depth, and sharpened some other facial features.
Might need to push her hairline back a teeny bit as well.
After some minor tweaks, I'll be moving on to final renders!
Comments & Critique are welcome
I'm pretty happy with the final results! I learned many things while working on this personal project; and I hope to be able to utilize that on my next project!You can see more renders over on my ArtStation post!
https://www.artstation.com/artwork/1xVlq3
Cheers!
I figured the gore might make a few people a little sick; so no worries!