Hi guys trying out the max 2012 trial and came across this problem with my normal maps... they work fine in 2011 so what hidden checkbox have autodesk added in this time that im missing... its a tangent spaced normal map... nothing wrong with the map as i said it works fine in max 2011 and also mudbox and UDK... Im…
Hello! If you are participating in the Riot Creative Contest and have some questions in regards to the contest, please ask them here. As a reminder, the important dates for this contest are: * Contest starts November 6th, 2017 * The deadline for entries is January 31st, 2018 @ 23:59 PST (GMT -7) * Winners will be announced…
The meshes need to be water tight for any type of boolean to work. No open edges, no boarders no double faces, no flipped faces. It also helps if a single element is operating on a single element. If you have multiple meshes joined into one edit poly its going to have trouble. They changed ProBoolean a bit in a 2011…
So Maya's paint vertex color tool has an export option, which doesn't have fill texture seam option, but more detrimentally, only exports vertex colours, not face colours; it averages adjacent face colours an exports that value as the vertex colour. So i've been googling like crazy and the only result i get is this:…
Hey there, is anyone else tearing their hair out with the target weld tool in Maya 2016? So, I want the texture to follow the vertices when I move them (not in the UV window) Currently I am merging some vertices (with the new target weld tool) in the perspective window and the texture does not deform with the change of the…
Alright so I can't seem to find a solution anywhere. My Maya takes forever to launch, I'm talking about 10+ minutes if it launches at all freezing up my entire computer every 30 seconds or so while launching. I'm running windows 10 and I've tried Maya 2012. 2014, 2015 and 2016 but that doesn't change anything. Does anybody…
Zynga layoffs 2012 - 2013: 618 across 7 studios, with only Zynga Japan not reporting numbers. Electronic Arts layoffs 2012 - 2013: 916 across 17 EA-owned and EA-published studios, with 7 studios not giving numbers.
Nothing is baking properly anymore? Is there some User file being stored somewhere that's causes ones normals to take a fucking leap? Seriously. losing my shit.
We're unbelievably thrilled to announce the we're taking the biggest contest we've ever done and making it even...BIGGER! We're keeping the main categories from last time: * Animation * Illustration * VFX * Character Art * Environment Art And on top of that we're adding two firsts for our contests:* Narrative * Sound…
Grabviewport 2.1 2.1 Changes: - Now properly includes alpha masks from Xoliul, 3point shaders and standard material into the Alpha and all other passes - Hides the World Axis icon from the viewport (max 2008 and higher only) - Added directory selection and filename in the UI - Saves settings to ini file and loads them the…