On 3dsmax.... Hi do you know how can I do to increase mesh detail only on a specific part of the mesh , more or less like using a turbosmooth or the like but only on a specific part of a mesh? I tried to use that on limited space but usually it creates gaps , and making bevels and chamfers on edges it always messes up my…
Greetings! I'm completely new to game modeling and in order to motivate me I've decided to make a thread about it. Hopefully this thread will be like a journal for my models and maybe get some feedback and maybe get some questions answered. I'll try to get one model done a day. Let's get into it! Item Chest: This will be a…
Hi, Nuclear Dawn the ground breaking HL2 modification requires talented environment artists! http://www.nuclear-dawn.net/portfolio/ We need two extremely talented artists to work on environment props and furniture. All assets will require modelling, uvmapping and texturing, so artists who are skilled equally in both…
Hi. So I have this face model divided into 3 polygroups in Zbrush, so the lips don't project on top of each other when baking normal map in SP. Until now everything is fine but I want to pose the face in Zrbush and in order to do that I need model to be homogeneous. So I welded all the points on polygroup bordeds…
I am trying to use animated textures using the uvmap method by having multiple maps of a character's face with different emotions on one texture sheet. Problem is I textured the character in Blender at 1024x1024 res before exporting to Gimp and creating the multiple animated maps on the same textured sheet.The sheet size…
Hello! I am new to texturing and trying to make a 3d character model, one with a tail and has no butt section, and one without the tail and has the butt section. It is the exact same model but the butt section duplicated and extruded a tail part from that. I want them to share the same UVmap which I can make and do, but…
I was hoping that you guys could help a ZBrush newbie out with some advice. I just started to play around with the software and some of the information I filtered out of various tutorials got me slightly confused. 1. Modelling the Low poly mesh for an ingame object (in 3dsmax) before importing it into ZBrush to create the…
SuperVillain Studios is looking for artists as we ramp up on production for two original titles! If hanging out with fun people making fun games sounds appealing at all, submit your resume and samples of your work to cglenn@svsgames.com Character Animator Requirements: - Ideal candidates have a keen understanding of the…
Hey guys! I want to share with you my latest project and I hope you like it :) Please check out the Artstation project link https://www.artstation.com/artwork/b4Awm By the way, I had the opportunity to write an article for 80.lv and detailed the whole production 80.lv Article…
Hello , after Synaesthesia sugestion I am posting this here in the hope to see how t solve the problem with DDO when texturing , I am working on a high poly model of a spaceship and I have split that into chuncks islands of uvs so to have the possibility to texture each of them with Quixel. The point is to make textures I…