On 3dsmax....
Hi do you know how can I do to increase mesh detail only on a specific part of the mesh , more or less like using a turbosmooth or the like but only on a specific part of a mesh? I tried to use that on limited space but usually it creates gaps , and making bevels and chamfers on edges it always messes up my uvmapping , is therre a way to make chamfer or bevel or xtrusions without messing uvmaps?
Replies
http://www.thegnomonworkshop.com/store/product/339/The-Secrets-of-Organic-Modeling
It seems like Lightwave has a very simple tool letting one add geometry just where needed.
Iirc it wasnt something max has, but it was easy to replicate (forgot the exact topology). The inset tool should get you very close, for small groups of faces. For bigger areas, detach what you want to increase the res of, subdivide it, and reattach with smart Y-connections forming quads. Should work well. (I'll diagram it if needed)
so far as preserving UVs gos any opp that changed geo near a uv border usually makes shit of the map. have you tried working with preserve UV's option in the editable poly on? TBH is not really good practice modeling after doing an unwrap. your better off trying to avoid it
Tried hdsd and it made lots of unnecessary quads and also couldnt control the area I wanted , what I would like is just have something that allows me to select edges and make a chamfer but without disrupting the texture uvmap on the mesh...
So far as preserving UV's goes any operation that changes geometry along a uv seam will usually make crap of your unwrapping.
If your modeling within a UV island with no open uv edges then you should enable the
'preserve UVs' option found under 'edit geometry' in editable poly. this will give you limited leeway to model within your existing UVs.
Good practice would be to model first uv later. Anything else is an up hill battle.
And like fletch said, uv later.
obviously not the best solution for a fine piece of technical modelling, but ideal for organic stuff perhaps
you could always do it that way, then manually clean it up afterwards