Hey, I've been doing some quadruped animations lately and here's what I have so far for an animation vignette of a goat's transition from trot to gallop. Any feedback/critic would be useful. https://syncsketch.com/playground/1ee65a84749e4c8f90118ebf1bade9c2#126218
Hello polycount ! Long time no see :) my name is Mihnea Stoica and I am a 1st year student studying game art. The project I had to make this quarter was a short animation of a robot going up a hill and crossing from one cliff to another. Basically I had to come up with the idea of how will the robot cross the cliff and the…
The first project that I would like feedback on is a church. I decided that I wanted to create a small Gothic cathedral and figure out a way to clash that visual theme with a futuristic one. I thought it would be really interesting to have a biological capsule that had crashed through the church and embedded itself in the…
This is just a side project I am currently working on. I have worked on it for about 2 hours now and have therefore not yet fixed the mesh flow. It has been some time since I last modelled something now so I did not succeed with the flow =/ . The problem is triangles. In some places they show up without ruining the mesh…
So this morning I started working on this character (4 ish hours of work). I'm not very experienced when it comes to character sculpting and therefore have a hard time seeing faults. I would like to improve and that is why I'm asking for feedback. The character was created using ZSpheres. Right now I'm trying to get the…
I've been working on hand painted textures recently and I thought it'd be a good time to go looking for some crit/feedback on two of my more recent efforts. I feel like both of these are lacking a polish (particularly the wood, which is more of a first pass)? I'm always a little but lost on when to call things 'done'.
I would like to get some feedback for some characters I made: They are meant for a 3D roguelike. Here's an example of how a roguelike can look: So roguelikes are games that are usually quite simplistic in their visual aesthetics. I basically want to keep the simplicity but move it to 3D. So here is what I came up with so…
Well here is my first post on this forum after having looked around quiet for some time I feel the time has came to join in and try to take myself to a higher level in the 3d art. Past year I made a big learning curve with the help of my colleagues at my internship company. One of them came from the AAA industry wich was…
Hello all, I made this character design for an upcoming game and would like some feedback before moving on. Still need to do a few details, retopo, rigging..etc https://www.artstation.com/artwork/baXW6g