I have a question regarding a specific topology situation. It may be obvious for some, but i've never received an "Official" answer, so i might as well ask. Let's say i wanted to model a circle inside a flat face of a videogame prop. To keep the polycount extremely low i then decide to create an 8 sided circle, like this…
Hey guys, I'm following the Blade tutorial made by Tim Bergholz and I'm getting a strange shading issue on an area that is presumably flat? This occurs when I assign a smoothing group to that area: What do you guys think? Here is the wireframe shot: Any help would be much appreciated!
Hi I am relatively new to the cryeditor and I was wondering if there is something that could enable a cltoh flapping like I have seen in red dead redemption where lots of little flags or clothes hanging from a rope or other stuff is flapping nicely to the wind , also if also clothes could have some kind of feature that…
Hey. The seam only apears when seen from an angle, the surface is flat and i have hard edges all around. I tried some things but no luck, any idea if it's possible to get rid of them?
There is probably something obvious I'm missing but I can't figure this out. This is the normal I rendered in UE4: Now I tried lots of things to convert it but the flat part is never the usual 128,128,255 RGB. Here is what I tried: Adjusting channels in Photoshop, Using bake model information with a flat plane in substance…
I need to add thickness on render to flat object. i'm using v-ray + Maya. Is it possible? (This is cape of the character after the simmulation which need to be added thickness. Like after extrude). Thanks :)
Hello guys, i have tried everything never had this problem before someone got a clue? Why are there flat places on the normal map? The cage is fine, im using normal settings with calculated ray distance. And im backing on a half shell of a mesh ( done this a hundered times before but this issue has never come up. Thanks :)
Good day folks! I am about to put some polypaint on my model in ZBrush but whenever I turn on flat color to check how it's going, I come across this issue - It looks like there is another model underneth it. It's the same when I try different Materials without pressing Fill Obkect. Does anyone came across same issue?
I'm having a problem just painting a flat white terrain texture. I've gone into the terrain menu and assigned a texture to the layer. A flat white one. Whenever I try to paint on the terrain, I just keep getting the checkerboard pattern. Any ideas?
So I was working as normal on a project of mine, when suddenly zbrush decides to only display a flat shader for everything. I don't believe I lost any of my textures or polypaint data, it just won't display anything but a flat shader on my tools. This is the first time I've encountered a problem like this. Any idea what's…