Good day folks!
I am about to put some polypaint on my model in ZBrush but whenever I turn on flat color to check how it's going, I come across this issue - It looks like there is another model underneth it. It's the same when I try different Materials without pressing Fill Obkect. Does anyone came across same issue?

Replies
To op or anyone who comes across this, if you use a custom material you've downloaded or made, you have to save it and put it into the material folder (i never did this) i always just locate it on the desktop folders and reload it, this issue happens to me when i try to make my own custom material.
Do what toast said, idk how well zbrush handles multi-material colourings (materials with different properties, say two different skin materials) Think I've done it in the past and lucked out and they vertex color id (baked out fine).