Hi guys, I'm quite fluent with both 3ds Max and Maya. I can animate stuff around a timeline; it's easy enough to set key frames. However, one thing I cannot figure out or find any kind of documentation on whatsoever is how someone can skin/rig/animate a character for use in a game. This is very annoying for me, because…
Hi all, I am looking for an animator to animate a low poly dragon. Animation description: duration 15 seconds The dragon flies out from a hole in the ground, flies inside a building front entrance, flies out from the building back entrance and then flies back into the hole. If interested lease get back to me with a quote…
I'm making a piece that has metal sheets that should fold based on the angle the head is looking at. It sort of works similar to plate armor such as this. Now i haven't done any animation ever and i just want to make this so it can be animated in the future. What precautions should i take modelling this? I made each sheet…
Hello! Thank you all for your time on anyone who reads my query. I am an artist, and have been tasked with creating some animated game play footage of a simple dodging mobile game, and am rather stuck on how I should go about doing it. I have experience in 3Ds max, photoshop and Unreal. I am not a programmer, and have no…
I'm probably missing something extremely simple... but I'm trying to animate Uv's in maya 2010. I select the UV's. I hit S. I get this error. // Warning: Active objects have no keyable attributes, or animation layers are present and the BaseAnimation bar is not selected or locked. Am I retarded? What's going on here?
I am trying to find some tutorials, links or even books, that can get me started with animation for games. I am trying to learn the basics, simple walk and run animations etc. I have not had much luck so far. Does anybody know of any good tutorials, max based idealy.
Hello everyone, Tripmine studios team is looking for more character animators to help out with our ambitious projects. Character animators are required to deliver hight-quality animations mostly for character NPCs. We expect animators to handle the whole process, including rigging. Other requirements are good communication…
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Hello Polycount! I'm new here, and as a student in video game art and animation, I'm new to the scene as a whole. I've always wanted to bring characters to life so I chose to specialize in animation, however we've learned a lot in Maya with a boundless amount more still left to learn, but as my final personal project…
I've posted here a couple times looking for an artist and have had bad luck so far. I am working on a fantasy themed game in XNA, and need a modeler&animator to make the main character(s) for the game. I'm working alone and paying out of pocket so obviously I can't pay studio rates, and as such I'm okay with not having a…