A new texture generation program now in open beta After a year of development, Knald, a new program for texture map generation, is in open beta. Developed by Polycounter Andy Davies (metalliandy) and his team at Knald Tech, Knald is the world's first GPU powered solution for generating high quality texture maps from any…
Hi guys, It's the first time I post something on Polycount ! My current side project : a stylised Savouring Taverny for travelers :p Here is my 1h blocking I'll use mostly tiling texture (for the wall and roof) but some asset are going to have specific texture map (telescope, door, windows, chimney...) The aim is to put…
Hello :) I've been rather quiet around these parts for the past few weeks and with good reason: My wife and I are moving back home, to Toronto Canada. Literally the day after my fire I had a call from Ubisoft Toronto about working with them. During my recovery I went through the motions with them and am now starting there…
Hello Polycount! This is my first post here, and what better subject for my first upload than the medieval privy/outhouse I'm currently working on? It is supposed to stick out of a stone wall on an upper floor, but it could also be a freestanding structure. Any critique or advice is very welcome! Right now I need to create…
Hello polycount, this is my very first post in polycount. I want to add some work to my porfolio. Since my old works were most about environmental props and buildings, I would like to creat a weapon with hand-painted texture. Here is my crow staff. It is hold on a evil wizard. The crow can talking and flap its wings, but…
Hello and Greetings Polycount members I am new to the polycount forums and heard it was a good place if I wanted critique and possible tips and directions on my work. I am currently taking a class in lighting and rendering for video games and really wanted to get some feedback on some drafts I am doing, I always believe…
Hello and Greetings Polycount members I am new to the polycount forums and heard it was a good place if I wanted critique and possible tips and directions on my work. I am currently taking a class in lighting and rendering for video games and really wanted to get some feedback on some drafts I am doing, I always believe…
Hey guys/Girls! I have been a lurker for quite awhile and have not posted on polycount before so heres my first posting :) . I am starting with the lovely people at Creative Assembly next monday as I have been offered a position in QA which hopefully will turn into a 3D Art role down the line at some stage :) . Just wanted…
Hey all, I've been browsing polycount since the days of quake2 but have yet to post anything. I'll be graduating from school in a few days with a certificate in 3d animation. I'd like some critiques of my website/portfolio. Much of it is a work in progress and I have some newer work that hasn't been posted yet. Please…
Hello everyone. I'm Ricky, I'm new to Polycount, regret not register to polycount earlier for critiques to speed up my progress. I just graduated recently from Art Institute and want to get out there for connections and opportunities. Please free feel to check out my portfolio site! http://madmesh.com Here are some preview…