Hello there, this is my first time posting here and naturally I'm intimidated and in awe of the sheer amount of talent in this art community. I'm new to 3D max and zbrush, been using the former for roughly 3-4 months for a post-grad course in videogame art and animation. Got tons and tons of stuff that needs drilling into…
Hellow... Started to learn Blender and UDK to create my game. And i now in corner, can't understand how to make low poly character with hight resolution. This is unfinished model for all characters: Done this with subdivision surface. http://postimage.org/image/i6v7w7o6f/full/ Here is with 0 sub.:…
Hey guys, One of my assignments at university is to create a full body model, textured, retop and the rest. So i'm just going to be showing progress as i do it and ask for feedback along the way (due to this being part of the marks in the final report). So here is a video and some images of the base mesh i had created…
Posted this in Autodesk Area, but not getting any response, anyone else run into this? So I am having a display issue error with my normals baked from XNormal and displayed in Max. Turing Gamma/LUT correction off usually fixes the seam issue, but as a result your texture are not really correctly displayed. Turning Gamma on…
Hello Everyone, I just wanted to touch base with you and let you know a little of who we are and what we do. We are PoBros Inc, a small team of people dedicated to creating high quality Casual Video Games. We completed Alice's Magical Mahjong and it was released with great success! Please go and check out our game here:…
As you can clearly see form the image, this is still a work in progress. I wanted to ask you for critiques on certain points before continuing further. I do have a list of questions, but absolutely don't feel restricted by them. If you want to adress other topics feel free to do so : ) 1: Do the proportions feel correct? I…
Hey, there! I'm still open to critiques even though its already on Artstation. I was aiming for a low level of wear for this shotgun; enough to be noticeable but not very excessive. To estimate a length of time, lets say this firearm had been used for several weeks, and has just begun to show signs of use. Surface Detail…
@Panupat https://help.autodesk.com/cloudhelp/2020/CHS/Maya-Tech-Docs/Nodes/polyMirror.html Mesh > Mirror yes I often get to it with shift+right click i'm having trouble with the attribute mirrorPlaneRotate When the object axis is not oriented to -z (in the image is working as expected). I imagine i'll have to orient…
Hi again! To finish this WIP I’m going to give you some tips about how I did the Battle video... In order to make the clip, besides the characters, I needed some epic music and the right scenario. For the music I used segment from a compilation of epic music called “Epic Music Soundtracks – Battle Music” For the scenario I…