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Sketchbook: aXL99

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polycounter lvl 8
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axl99 polycounter lvl 8
Hello there, this is my first time posting here and naturally I'm intimidated and in awe of the sheer amount of talent in this art community.

I'm new to 3D max and zbrush, been using the former for roughly 3-4 months for a post-grad course in videogame art and animation. Got tons and tons of stuff that needs drilling into my head.

This sketchbook thread is mainly for showing off what I've been up to. Constructive critique however will be greatly appreciated.

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Character Model - Kagoshima no Tsubame

Orthorgraphic and concept pose:

th_8e313beab1006805b3bf56e47c71ae6b.jpg

th_a1356994a5315cc0eb0f78d4afa52d81.jpg


Plasticine maquette:

th_66b093b63e855d2c74db3e6f3bb8d01d.jpg


WIP modelling:

th_cfcde3e59abb0c81f7e2fff0830809c0.jpg

th_charaWIRE.jpg
[might need suggestions on retopologizing the model's knees and elbows for animating purposes]


Renders:

th_axl99_charaHAIRcapsv1.jpg

th_jessielamCHARArender.jpg

th_3D_character_poses___closeups_by_ax.jpg

th_3D_character_poses___Tsubame_by_axl.jpg


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Environment model: South Street Diner
[based on the real one in Boston]

dinerRENDERS.jpg

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"Dream game" Pitch assignment - Concept Mood Paintings


http://cghub.com/images/view/39998/
http://cghub.com/images/view/45239/
http://cghub.com/images/view/45240/
http://fav.me/d2bzl8e

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Entry for Bayonetta art contest hosted by SEGA and Wizard Magazine:

http://cghub.com/images/view/33176/

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