Hi all, recently finished this small environment of a psychiatric hospital, the actual place is called "Manicomio di Racconigi" in Italy, built in 1871 to treat the mentally ill and is no longer in use since the 80s, and is just one of those places you can't stop looking at. I always loved these old and rusty places where…
This thread talks about it. I would like to figure out how to calculate in Maya the number of vertices that an object will have when imported into Unreal. https://polycount.com/discussion/191096/is-it-possible-to-show-vert-count-in-maya-the-same-way-unreal-does/p1#Form_Comment In that thread, @throttlekitty says: "I think…
USP-S | Frost Hunter - my skin for CS:GO LInk for steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1824386901 I just want to create color skin for CT. So I use some traditional CT colors - dark blue. And add second color, for color balance. Then, create nice artwork in Photoshop :) And try to do my…
Hey friends, I created a small csgo map for fun. I found a concept that rmeinded me of dust 2 and I had no choice but to create it in the source engine. The hammer editor is also one of my first tools I used. I know its not very accurate and it lacks a little bit of polish. But it was a nice and quick project. Hope you…
Hi All, I want to create a static mesh in Blender for my environment in UE4 with real metrics applied. What I mean is I want a piece of modular wall to be 2m long in game. I found information that 1UU = 1cm and this works correctly. I mean when I export as FBX a piece of wall with length 200 cm it has 200UU in UE4 although…
Do you like creatures? In this daily blog, I will post renders of my creature sculpts. Most of the renders I post are off the top of my head designs but also I do 2D sketches and sometimes work off a 2D sketches from others. My name is Adam I'm an 18yo 3d artist. I do a bit of everything when it comes to 3D and experiment…
Hi! So I want to find the best possible setup for the following textures: * Albedo RGB * Opacity * Normal RG * Height * Emission RGB * Ambient Occlusion * Metallic * Roughness I've prepared the initial layout, which is the best I can think of by myself, but I'd be happy to hear your suggestions on that. And I don't care if…
Hi, After hours of playing with Bodeo 1889 Revolver, I liked its shape and reloading system, so I decided to make it a 3d so I can take a step into weapon modeling and texturing. it still has a lot of work to do. but I like to take into consideration your critic before finishing the modeling and going to the texturing part.
Hi. I've looked over the site for information on face weighted normals. I've come across some old depreciated tools and some newer ones that don't offer whats in other packages. https://polycount.com/discussion/183993/maya-free-face-weighted-vertex-normals-tool This tool seems to be the most recent but applies bevels to…