Hi guys, this is my first post on Polycount (and I am a little scared). I adore the community and the work thats being shown here, and I hope to become an active member myself. In this thread I am sharing my most recent 3D environment; A Japanese inspired, game ready environment. This one has been on the backburner for a…
I am currently a third year student at Staffordshire University studying Computer Games Design BSc. I want to become a professional 3D Artist, Preferably an Environment Artist and work in the gaming industry. My FYP will be focused on creating a realistic 3D environment. It is going to be a F1 Ferrari garage. My project…
Hey guys, I am getting close to finishing school so I am finally posting my website. I hope some of you have a thing or two to say about it since I am sure it can be improved. http://spencerkern.com/ I also have a question about demo reels. I never saw much point in having one unless I was showing some game animations or…
Hey guys! I'm happy to join your forum! I've already tried to post this yesterday, but the thread didn't appeared. So i'm trying one more time:) This my latest character. Here is final textured model rendered in scanline 3ds max render. Looks like it's too much polys for a videogame engine:) Forgive me that:\ I'll make the…
I’ve been asked by Bacon OSL, a Production company based in Oslo, to take part in this little gem of a film for Flax, the Norwegian Lottery. My job was to upgrade a old model of the MIR from Turbosquid and transform it into a modern looking spaceship. The model itself was pretty good, but the textures required a complete…
[EDIT] latest render: Hello there, I have been working on a diffuse-only sci-fi texture pack for quite some time now. At some point I decided it would be very good move to make some cool scene to showcase these textures so I started blocking it out. This is what I have so far. I'm not really an environment artist and this…
Hey Polycount! I picked up Universal Fighting Engine(a plug-in for Unity) as a platform to showcase some of my effects and animation. Heres my progress so far... https://imgur.com/9xl8HDG Early testing of the rig in unity and animation setup, not much to see here beside the headache it took to get him to mirror properly.…
Empires, an established mod for Half-Life 2 with three releases under its belt so far, is seeking experienced artists looking to join a dedicated team. As we get closer to a balanced and bug free code base with each release, we are preparing to move onto adding aircraft and naval units in addition to our current vehicle…
Hi guys, I'm starting my Final Year project very shortly and I would like to know people's opinions on which engine I should use. My plan is to re-create the TES: Oblivion Waterfront home interior to current gen standards. I currently have no experience in CE or UE4, I've only used UDK so far but I want to learn a new…
Expanding the Adam universe Link - https://unity.com/madewith/adam At the Game Developers Conference in 2016, Unity’s Swedish demo team showcased the graphical quality achievable with Unity 5.4 by showing the first installment of Adam. According to Chris Harvey, “it blew people away, not only because it was visually…