Hey Polycount!
I picked up Universal Fighting Engine(a plug-in for Unity) as a platform to showcase some of my effects and animation.
Heres my progress so far...
https://imgur.com/9xl8HDGEarly testing of the rig in unity and animation setup, not much to see here beside the headache it took to get him to mirror properly.
(mostly placeholder animation)
https://imgur.com/OgdsgMc The cape setup with no colliders. Also started adding effects and hitboxes.
https://imgur.com/0EswUyq Started on the jump effects in AE.
https://imgur.com/MDkXFHeheres my greypacked 2x4 jump effect.
https://imgur.com/a/VZKjXo1Here it is in game. along with my half baked solution for the cape colliders, and my unfinished landing animation.
I think i'm posting in the right area, im sure i'll get a strongly worded pm from the mods if I didn't.
anyway I'll make sure to update as much as I remember.
Thanks!
Replies
Block fx added. Desolve shader included.
Playing around with a toon shader. Seems to work pretty well with only vertex color.