I dont think it´s a problem with hard edge being forced but probably with the normalmap (try flipping the green channel from the xnormal render) or possibly a smoothing error either when rendering (set xnormal lowpoly to render using averaged normals). Dubble check your exported smoothing groups in max so they are all one.
that looks really nice. Racer, did you really do your bake with the low poly in one smoothing group? Thats what it looks like from the preview image. I have always had more luck with splitting smoothing/uvs for rounded corners but this looks so clean I will have to give it another try.
Awe-some. But the jagged head is bringing down the entire thing. Smooth it. For the love of god, smooth it out. Working at this level of detail, there's no excuse to not throw in the extra polygons to stop him from looking like a conehead. Aside from that you could put in a little more variation in skin tone around the…
Here's my Maya>Unity workflow, and I can't figure out why this is working the way it does. - Export Maya FBX with Smoothing Groups and Triangulate checked into Painter for texturing. - Once done, import into Unity with default settings - Normals set to Import and Tangents to Mikkt - Project is set to DirectX11 - Import my…
Hello everyone. 3do is not displaying the smoothing groups correctly for this machine gun. It should have multiple hard edges, but it shows as completely smooth. However, It previews correctly in TB2, and Unreal Engine 4. There are no normal maps involved. I have tried exporting from multiple programs with the same…
Hey Guys, Having problems baking a mirrored normal map, pictures will prob explain better than I can - ALL faces set to one smoothing group - MirroredGeo set to different smooting groups - Normal map in diffuse Channel - The UVs As you can see, when all faces are set to one smooth group I get a weird offset seam, any…
Hello ! I'm quite experienced modeler, but sometimes I encounter problems which are hard to solve for me. I would be very thankful for your help. To the point, this is my problematic area. I just cant find a good way to get this sharp corners right. I tried many solutions but every give smoothing artifacts (I use blender…
So i've been trying to use max9 lately and for some reason it never saves my quad settings, I have saved out a file and I have to load it everytime I reload max, has anyone else run into this? Also has anyone else had the smoothing on an editable poly to just go crazy when you tweak the model sometimes until you do…
Hi guys,as you can see in the image below I got an head unwrapped but with a seam on the chin & the seam is extremely visible on the normal map (check the rough bake,last image). I have attempt the bake with a single smoothing group & with 1 smoothing group for each uvshell,but the resoult is always a visible seam,so my…
I want to make a sweet "nature" environment and I will start from textures. The thing I want to achieve - SMOOTHNESS. Smooth transition between props(grass, rocks and etc) and textures. I made some enviroment work earlier, but this project will be my first nature-focused UDK work - wish me good luck! =D Here is the…