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Vehicle modeling - topology problem

polycounter lvl 6
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S@murai polycounter lvl 6
Hello ! I'm quite experienced modeler, but sometimes I encounter problems which are hard to solve for me. I would be very thankful for your help.

To the point, this is my problematic area. I just cant find a good way to get this sharp corners right. I tried many solutions but every give smoothing artifacts (I use blender subdivision surface similar to Max turbo smooth)
4kOJ8zF.jpg

error
b758TpH.jpg

The vehicle is a Claas Xerion 2014.

Replies

  • ZombieWells
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    ZombieWells polycounter lvl 12
    I quickly made a section... some of it is a mess; I don't want to send too much time doing this. Still, you should add more geo to your curved shapes. Model in quads etc. there's a "how to model them shapes" thread here on PC. You should look into it. Hope this helps :)

    TopHelp.jpg~original
  • AlecMoody
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    AlecMoody ngon master
    +1 on what James said. I make all my vehicle topology fairly dense. The forms should be completely described before you hit turbosmooth.
  • S@murai
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    S@murai polycounter lvl 6
    Wow, thank you ! I hoped for a simple paintover, but you took your time and made this mesh. If we met somewhere I owe you a beer ;)

    edit:

    It looks like I've got some sort of temporary brain cancer xD I totally forgot that I could use projection. Now I use some of tips from your mesh and it should go straight forward.

    GPDj4Gb.jpg

    Thanks one more time ;)
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