I've created a low poly (~450 triangles) male human model in 3DS Max, and have brought it over to Maya for rigging. Following a tutorial on creating IK controllers, I've got most of them properly set. But I have an issue with the spine IK, where the chest's spine bone only rotates horizontally, and not vertically. The…
After teaching myself ZBrush and watching a few anatomy tutorials, I'm cable to sculpt some humanoid characters. The question is how to make low poly models out of the high poly models. I know there are many topology tutorials on the internet (including the polycount wiki pages), but none of them tell you how to make a…
Hi everyone! This is my first topic here, so pretty excited! :smiley: Recently I've been following a great tutorial from Alex Jerjomin (which can be found here) on how to sculpt a stylized weapon. I've changed the design in a few ways so I it wouldn't be the same as in the tutorial. I've really learned a lot from it but I…
So i need a quick crash cource in how to render out normal and lightmaps in maya. I found these tutorials. Is this still relevant to todays workflow? http://www.doom3world.org/phpbb2/viewtopic.php?t=15763 http://www.game-artist.net/forums/spotlight-articles/1317-tutorial-ambient-occlusion-maya-alchemist101.html I can do…
Hey everyone, I want to improve my 3D modeling skills and aim to create something similar to the black dragon model below. The model appears to be fully rigged and ready for animation. What software should I learn to achieve this level? Which techniques should I focus on? I’m currently using Blender, but I’m not sure what…
The thing is you dont focus on one thing and fail to see the quality of your work and have a standard for yourself. You still dont make a high poly model and bake it to a low and dont even know how to unwrap properly. There are millions if not hundreds of trillions of tutorials on these things and people tell you to slow…
@Taylor Brown thanks, I posted the images below. @andrecastel Thanks for your comment. Gives me a better perspective of what the actual session is like and how much feedback you can expect. I had a one-on-one call with GAI's manager recently it sounded like they had tried to address that by hiring on someone available part…
NEHE's tutorials have gotten a bad rap lately for being horribly out of date, and teaching bad habits or techniques. I advise against using internet tutorials for learning programming. Go get a good book and read it all the way through. NOT A LEARN C++/C# IN 24 HOURS book either. Get a proper book. Do the exercises, and…
I haven't seen her tutorial, but I suspect she used them in the Dynamask editor, this what they are meant for. They can be inverted, blended and anything else in there :) . Using them as a regular material also works, but they will only have a texture applied in the albedo document. Reflectances are simply the base values…
@gastrop0d Thank you for the feedback. No matter what I do, I can't seem to make my translucent materials cast shadows. It's a real problem that needs to be addressed, but every solution I've tried doesn't work (I'm using UE4). "Volumetric translucent shadow" in the mesh details panel does nothing, and "cast shadow as…