Heya, I was wondering if there is a .obj exporter available for 3ds max which supports more than one uv channel. Since the one which comes standard with max only supports one uv channel. Thats just all thanks in advance
In maya you can select using constraints like flipped normals, n-gons, etc. Is there a similar feature in 3ds max. It's the one thing that I really cant find a quick way of doing in max that I'm use to doing quickly in maya.
we are creating a doctor who mod titled universal warfare, We are currently looking for the following roles to join our star wars empire at war forces of corruption mod team. XML Coders(need to know how eaw XML code works) 3D Modelers,(preferred that you know how the alo and ala exporter works and have it installed) Ui…
Hey guys, i use 3ds max for quite some time now and i am searching for more advanced technics and tricks. Sadly my company is not working with 3d studio, so i am looking for all the small tricks and shortcuts which you would get when your coworker walks by and just say "hey ever tried it this way?". Rigging, animating,…
Hello all, I was working on an animation in 3ds Max 2012, with the camera moving happily on my command, until all of a sudden the camera movement is mysteriously locked down. I'm not sure what I might have done to have caused this behavior. It is a bit difficult to describe, so I have uploaded the Max save file to:…
Of interest to most who will read this thread, I wrote an extensive tutorial that covers this topic and many other common baking issues. It's geared towards baking in Toolbag, but most of the Basics and Best Results sections apply universally. Check it out on the Marmoset site:…
I have a highpoly ZBrush sculpt with AUV tiles and I am trying to use this AUV tile texture in MAX and Render to texture it onto my properly unwrapped Lowpoly game mesh. But the AUV tiles look like crap in MAX. I have tried flipping the texture vertically before exporting out of ZBrush but it still looks all garbled. here…
I keep trying to get into visual modding, but I always run into technical problems. Anyway, when I import a view model into 3DS Max, it comes without a texture. How do I fix this? Also, does 3DS Max support VTF's and if not, what type of file should I use for the texture?
Hi guys! :) I trying to bake height map from photoscanned surface (old brick wall). In all acticles and tutorial about that process/ low poly model for baking are allways conformed to high poly and have some enougth subdivision level. Unfortunately xNormal/Substance Designer baking maps with a huge distortion. It doesnt…
Hi! I've been following this forum for a while but this is my very first post! I´m working on a 2D videogame and we need a turret with more than 20 turn positions so i've decided to create a prerendered sprite of a 3D turret that looks as similar as possible to the original art style of the game. I've attached some quick…