Hi guys!
I trying to bake height map from photoscanned surface (old brick wall). In all acticles and tutorial about that process/ low poly model for baking are allways conformed to high poly and have some enougth subdivision level.
Unfortunately xNormal/Substance Designer baking maps with a huge distortion. It doesnt matter how exactly or when i making planar unwrapping of low poly model, before or after conform process in 3ds max.
All articles which i read doesnt have any information about that sort of issue.
Maybe some one can point me out?
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