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Baking height map from uneven photoscanned surface. Map distortion.

polycounter lvl 6
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AlexandrL polycounter lvl 6
Hi guys! :)

I trying to bake height map from photoscanned surface (old brick wall). In all acticles and tutorial about that process/ low poly model for baking are allways conformed to high poly and have some enougth subdivision level. 
Unfortunately xNormal/Substance Designer baking maps with a huge distortion. It doesnt matter how exactly or when i making planar unwrapping of low poly model, before or after conform process in 3ds max. 
All articles which i read doesnt have any information about that sort of issue. 

Maybe some one can point me out? 

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