I have a highpoly ZBrush sculpt with AUV tiles and I am trying to use this AUV tile texture in MAX and Render to texture it onto my properly unwrapped Lowpoly game mesh. But the AUV tiles look like crap in MAX. I have tried flipping the texture vertically before exporting out of ZBrush but it still looks all garbled. here is a screen shot. Basically it has boarders around every tile and its all over the place. Thanks in advance.
http://i229.photobucket.com/albums/ee301/knak47/AUV_tiles_Flip.jpg
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had this once, too, then decided to unwrap properly as it freaked me out eventually!
try tweaking your settings, thats all i can say, but its better than nothing, huh?