Hi! I've been following this forum for a while but this is my very first post!
I´m working on a 2D videogame and we need a turret with more than 20 turn positions so i've decided to create a prerendered sprite of a 3D turret that looks as similar as possible to the original art style of the game.
I've attached some quick tests to show you the issues found.
The problem is that the 3DsMax's "filter maps" generates blurry textures in the final render, but if i deactivate this, i loose the Outline created with the Ink & Paint material(this is really necessarie to match the art style).
I'm using default scanline to render.
Have any recommendations to fix this problem??
PS: Sorry for my low English level
Replies
Pyramidal is a bit more precise, or you can set to none.
Lower the blur to 0.1 or so.
Then you can experiment with the different antialiasing filter, blackman for instance.
Also you could maybe sharpen a bit the result in photoshop.
Will try it with some diferent values next monday at work and post the results!