Hey guys,
i use 3ds max for quite some time now and i am searching for more advanced technics and tricks.
Sadly my company is not working with 3d studio, so i am looking for all the small tricks and shortcuts which you would get when your coworker walks by and just say "hey ever tried it this way?". Rigging, animating, modeling, usefull plugins, anything is cool. Dont get me wrong here, i am not looking for the holy grale in 3ds max. I know nothing can beat hard work and trial and error. But i hope some of you can hit me in the right direction or give me some complete new perspective on this topic.
Replies
http://wiki.polycount.com/wiki/Tools#3ds_Max
What kind of work do you do? Characters? Animation? Environments? FX?
The Array tool was super useful on several jobs, creating seating in a theater. Then for a curved theater I discovered the Spacing tool, to instance meshes along a curving spline.
All that by looking in the menu, reading the Help for one of them, and experimenting with the tool. Not useful right away, but the memory is jogged later, when I have a specific need in the heat of production.
Then, knowing what built in features do what, I know when to search Scriptspot or Maxplugins for a needed extension.