Yes, you can render direct and indirect shadows - check out the render pass functionality. Render passes can be added in the render object properties. They can also be previewed in the viewport by selecting them in the rendering mode dropdown and by cycling through , and . on your keyboard.
I just noticed, Max7 now says "2 objects selected" when you select more than one, in the little box that usually displays the object name when you have just 1 object selected. Was this in Max6, or have they just put it in for 7? I always hated that it just said "Multiple object selected" whenever you selected more than one…
How are you linking the hair object to the controller object? Direct transform connections, expressions, constraints, or something else? Is the hair object a child of another object that is not aligned to world space?
I hope this makes sense, but in the AnimSet Editor, is there a way to preview sub assembly objects? For example if I have a CAR object with sockets for the tires. I can preview mesh and I see the tires with no issues. However, if I have sockets on the TIRE object where the lug nuts are supposed to be, I can't see it when I…
Hello, I was making an object by starting it with 2 different objects and my plan was to join them together in the end. So I did all the modelling and then I uv-unwrapped them while they were still 2 single objects. In the end I wanted to join them together as a single one, so they keep the unwrapping but sharing the same…
Hi, I am looking for script, which would allow me to extract faces to new object (separate on) WITHOUT splitting/detaching those faces into multiple objects, just keep it as one. Then, ideally, keep those extracted faces in the same outliner group and selected (selected only in order to combine if they would be still split…