I am trying to make a car chassis. However, I often run into the problem of the mesh appearing lumpy or has dents in it. No matter how much I try to adjust the vertices around to make it more smooth, it always shows up. It usually occurs at a quad corner points or "diamond" polygons. I am using blender.
I would like constructive cricitism on my recent sculpt. First I'll explain the process of my modeling in hopes that people can give feedback there too (like if I've done a certain step inefficiently) The character I sculpted is from Re:Zero Regulus Corneas. The main reference image and the pose I followed is here. However…
Hello, I make a small VR Project in Unity and I want to create the LODs for my models myself. But when I reduce the poly count the normals of the mesh don't match the baked normals anymore. So the result is clearly visible changes when the LOD level is switched. The Problem is, not the difference in shape, but always in…
Hello. If my english is good enough I think the title self-explenatory. :D I have a problem with proper vizualization when I do hard-surface modeling. Especially when I work with booleans, some shapes are just to difficult to me or some transition from sharp to rounded etc. If you had similar problem like me, how did you…
Covering him, of course, with better musicians. [ame=" https://www.youtube.com/watch?v=KjVGJ3YFDc8&feature=relmfu"]Dirty Loops Baby (Justin Bieber cover) - YouTube[/ame] and another one [ame="https://www.youtube.com/watch?v=nsqh9jHkHlM"]DIRTY LOOPS - Rolling In The Deep (Adele Cover) - YouTube[/ame] Just thought this was…
Hey guys... i was just wondering how does draw call actually work?? Because i was reading up Modular Building. So does Draw Call read or "Render" information also of what is not seen or does it read or "Render" only what is seen in the screen?? for what i know it only renders what is seen on the screen or the render…
Hey guys, as the thread title says i am searching for a way to render out a normalmap with alpha as 32bit TGA. Usually with Max or Xnormal i would just get my bakes, without padding and let a tool select the alpha compose all my bakes and apply padding in Photoshop, but Mayas Maps are coming out with black alpha. How do…
I was asked for my rate as a freelance artist but I really don't have an idea how much to charge. I know my rates for game models, not for feature film characters. They will be cartoony with semi realistic texturing in the style of dreamworks/sony. What I know is that I will be responsible for finalizing the models, with…