a hearty chuckle?!! a hearty chuckle??!! at who's expense poop? at who's expense? all the cat lovers of polycount i molested with my desperate crys for attention. i am so ashamed of myself, i just couldnt cope with my own inability to communicate or interact with people in the real world i had to take it out on all those…
This needs to be highlighted as it's a pretty big deal, in fact it's probably something that should be mentioned on the Polycount front page. http://www.conceptart.org/search/index.php?cat=bestof&forumid=5 ConceptArt.Org has created a search system for locating art and artists, essentially cutting off the paid registry…
WE want to make pc game like Rune Factory or similar Harvest Moon. So i we need Anime model like " Seven Knight " Style link with " Walk and Run Animation " please send your Portfolios and your price in e-mail too the game will be quite big so we need 2 character in first time but all character in game we have 40+ So We…
Made a quick and dirty tut to show you how I would do it. This is just an example. If you want it it to wrap more times then add more cuts. If you want a different angle then move the vertices on the right lower and you will have the result you wanted. In the same way you can add the normal map no problem. I f you do not…
Im using Marmoset as well as SSS but I cant get a realistic result im looking for should I use vray or arnold? Or am I just not doing a good job with anatomy?
This is really just a practical example, this model itself isn’t used for anything. I usually work on low-resource video games where the mesh has to be heavily optimized, which is why avoiding support loops gives us a big advantage. Sometimes my models can be seen in first person, and that’s where the main problems…
Oh noes, another noob question! So I am almost done with a set of modular pieces to create buildings and I made a few substances that I like to texture them. I just imported the pieces to Unity 5 and plugged everything to U5 standard shader, it looks great... But now I'm scratching my head trying to figure out how I could…
I'm a programmer working on a "learn to play the violin" game. I've looked into making a model myself but it's not really my field. High quality is not necessary at this point and using available, open source art assets (like a vocaloid model and a free violin by someone else) is fine. There's some free (I think) examples…
Hello, I'm new here, so I hope I am posting this in the correct area :) I've been looking for someone who would be able to help me out with a custom map that I'm working on for StarCraft 2. It's based off of Smash TV and called Smash TV 2010. http://www.sc2mapster.com/maps/smash-tv-2010/ We've gotten some nice progress on…