Im using Marmoset as well as SSS but I cant get a realistic result im looking for should I use vray or arnold? Or am I just not doing a good job with anatomy?
It depends on if you want to have your project rendered in real time or not but Marmoset toolbag can get really great results and ide encourage you to check out some of their tutorials on rendering realistic people if you havent already. Heres one to get you started. https://marmoset.co/posts/how-to-create-realistic-hair-peach-fuzz-and-eyes/ With that being said I do think part of the problem here is the quality difference between the clothing, eyebrows and the face. The clothing and eyebrows seems pretty low poly and roughly textured where the face itself does have more attention to it but It feels like it has crunchy normals and a pretty simple skin shader. Im not really seeing any SSS in this for instance.
I can't speak too much about the texture quality other than the eyebrows look weird, like they're just painted on instead of actual hair, but if you're having issues with SSS you should double check your scene scale and make sure the units are correct, the default settings can mess up the SSS.
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