Since I'm a gluten for punishment I'll post up this model to see what you guys think. I was aiming just under 6000 polygons and got 5913, so I could play around with adding in some more. The intended use of this model was for a game design I have been slowly working on, and I need to model up some sort of transportation…
*link removed* Title: Disgraced Templar Name: Paul Packham Country: Scotland Software: 3ds max, Mental Ray, Photoshop This is a low-poly character design, themed on the Templar knight. The image was made to suggest a disgraced Templar (hence him not wearing the typical white cloth standard) who turned rogue/mercenary due…
Hello everyone, The 3D Team at the Walmart headquarters is looking to add an additional 3D Artist to our lineup. We are looking for someone with strong modeling skills. This is an in house position, and we will require the individual that joins the team to relocate to Arkansas (We will cover all relocation expenses and we…
I'm a newbie trying to learn normal map baking, I'm using Maya 2008 and for the most part it's going well except when I try to bake cylinder type shapes. I've been using Ben Mathis's normal map workflow http://www.poopinmymouth.com/tutorial/normal_workflow_2.htm to help me but I still can't seem to get the same results as…
Hey all, I am trying my hand at a rock workflow and really and coming up with a dud result pretty much all the time.. my rocks always look really soft. The gist that I follow is... using something like what I attached, I subdivide it a few times then use trimdynamic to take off all the sharp edges. I 'try' and then use…
Hey there ! Here are some progress on the face. It looks less messy than the previous one I think. Still quite some work on the nose and adding some flesh/fat on different parts of the face. Close to retopo but I need to get better eyes and nose before that (and to attach the ears but I'm not 100% sure they are well placed…
If you're willing to accept below standard wages is one thing, where/who you live with, what sort of expenses you have an general cost of living make it impossible to really say what is acceptable for a certain person. But knowing that there is more to it than just "X hourly" rate is soooo important and a lot of first time…
I gonna suggest some tools to handle the import meshes, and more particularly the scale of the model. so when you export back and open it with 3Dsmax for example, the scale will match seamlessly. Everything will be managed at the import process, that will store the scale and offset values, and restore them when you export…
never been to sweden, so maybe you all build stuff different then what we do here in the US... Do you have reference you're going from? Why not try and get some real life factory, nuclear plant reference and add your own spin fromt there. the colors, shapes don't really feel industrial to me, more like some alien factory.…
I think that's overlooking their situation a bit. When Netflix started streaming videos, they were the only ones to do it. That meant they could set the rates with studios. If someone like Universal or Paramount or whomever wanted any money at all for streaming content, they went to Netflix and took what Netflix was…