This. I would all for at at first thought but how many actual code programmers are there coming here? Programmers have their own sites to discuss codes imo...And i even doubt this forum would make a successful bridge for both worlds to understand each other's work...
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
Hi @Eric Chadwick Thank you for your feedback. Yes the interior projection has a slight offset as my spacing of each room doesn't quite come to an even square so i had to offset it slightly to a more rectangular shape and maybe that is causing some slight distortion in the parallax effect based on the viewing angle. In…
On the left you see my texture in photoshop, high passed and even with the contrast lowered -50 twice I think. On the right you see the texture imported into CE3 and painted onto some terrain. Its actually from the map that comes with the engine, all I did was replace the texture of one of the materials that was already…
Hey guys, I just put out a small update to version 1.01 on the website. This version has also been made for Maya 2009 and Maya 2010 x64.. x86 versions will be coming soon. I have not tested this with 2009 and 2010.. so any feedback is welcome! Release Notes: * Got rid of custom node for merge vertices (older scenes with…
With a slider of number of colors? A node that would output two things : A pallete and a grayscale representation of indexed colors ? Sometimes I wonder why we use true colors RGB textures for the base color while typical albedo/base color texture is 10-15 colors at best. Or is there a way to import those things from…
As far as I know, only statically and globally. You can't switch the MIP level with a function. Not even with custom code, since you can't custom code an asset node, which is essentially just the sampling fuction.
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Hi guys, I hope you can help me with a problem I've been having? So the first issue is creating a gradient from the outside edge inwards. Something similar to the image below is what I want but I need it to have hard corners..... As you can see in the image below, I've created a gradient which is close to what I want, with…
new update. http://www.digitalfossils.com/Download/VoidWorld-march-16-11.rar Summary of changes: * Edit > Options > Radial Menu Options > Enabled. * Crease subdivision is implemented. I use a method I can think of. Hopefully the result is not tool different from the Pixar-style one. 1. Set the object to a subdivision…