Been working on this to add some personal work that's AAA quality to my portfolio. I'm starting to see the finish line so thought I'd post it up! Originally inspired by the church in Far Cry 5, I wanted to try add a post apoc infected/zombie spin to it. Ending up finding out that it gets very tropey very fast and dialed…
hello my first "with fur character" , I tried a lot of thing for the fur,sculpt in mudbox ,photo use , at the end I follow this tutorial http://wiki.polycount.com/HairTechnique?action=AttachFile&do=view&target=squirrelyjones_fur.pdf I mix my normal baked in xnormal of the naked rats with a normal of the fur created by…
hey guys... I want to do blockout in maya for a game concept(the last of us) But i have problem in good blockout.ithink scale of my blockout is not like concept..How can i do it good? My block out in maya: Is good?Where is problem?(white box is my character scale) In second view: I think in this view scene is Long! Maybe…
Hello, I've recently been experiencing horrendous issues with 3ds Max 2018. These issues include: - The middle mouse button failing to work, or receiving enormous lag when trying to pan the camera. - Being unable to select edges, vertices, polys and the geometry fading and losing the edged faces view - clicking anywhere in…
Hey,So I've seen a lot of tutorials and tips for setting up the reference planes when you have blueprints or uniform images to use. But what if your reference views are from different sources and not the same size? I've taken screen shots from a game and they are all over the place in size. Do you set up one then eyeball…
Hi guys I am currently studying an MA in Games Art and am looking to recreate this room from Ex Machina in a mobile games project. The view point will be from the protagonists point of view looking at Ava. My tutor is concerned that the quality of the end result will be lowered because glass in Unity on mobile doesnt…
Hi guys, I'm looking to find out how you go about texturing your low poly models when they have their normal maps/bump/spec applied.. ? I've been trying to use max but I find it a pain in the arse as I dont get a clear view of what things look like until I render the scene. Can anyone recomend ar alternative?? The max view…
Hello Polycount. I have having a bit of a hard time getting the cloth on my character to look correct, I have redone the pants at least 3 times now. This character will be one of two main characters in a student game production, and will be viewed from a 3d person view(Close to Gears of War camera angle.) Boots are not…
Is there any way to turn it off in 3dsmax? The reason I want to do this is mental ray can render the ink and paint material properly from an orthographic view,( something the default scanline renderer can't) but I want my renders to come out clean with as few colors as possible for sprite making so I can have an easier and…
Hi, Much like the first Anomaly, I have worked on the sequel. We are a small indie game development company so I was responsible for a few different art things. I contributed to graphic design, I made a few levels, some assets and most of FX. I was handling lighting and postprocess as well. So I'd like to show you the…