you can create one in max and in xnormal. You have to make sure exporting and enabling it in xnormal though. Anyhow, xnormal allows you to set ray distances without cage but you are obviously doing something wrong or it's something else. if you have the exact same result with a cage it could be magic but I guess you just…
I think for that kind of work, a high quality industry standard renderer is the way to go. So I would consider V-ray. Luckily you can use it with all kinds of modelling/animation apps. If you want future proof expandability (lets say you move more into character animation based projects and need to hire animators) then you…
I always had that every now and then with Mental Ray so from my experience its definitely because of Mental Ray. A google search reveals many MR related issues with that: http://www.google.com/search?rlz=1C1GGLS_enDE291DE338&sourceid=chrome&ie=UTF-8&q=mental+ray+black+dots some replies of other threads: try some of the…
Looks neat. If you want help with advanced lighting you'd get better responses letting us know what renderer you're using ;-p Off the top of my head it looks like your final gather rays need upping, but that's assuming this is mental ray. I dunno, I'm guessing you're using mental ray from within 3ds Max, so I'm not best…
maybe I should post there too. I played like all day long since release until 6 months before first expansion. then I just quit cause I had been playing so long on the US servers (living in EU).. raiding in the middle of the night every day is pretty tough. also you get pretty damn bitter from it, lol. a lot of people said…
I normally place a lot more information upon what we need and everything like about the game and so forth but if you choose to help with this project I will go over everything with you. But firstly here are some images already of the project and models that we have done for right now (Please keep in mind we started about a…
This is a piece that i did a long while back, that I'm looking to fix now that I'm better. I'm proud of my lighting, but I will admit the rest is a just a steaming pile of poo. I did it in maya, and rendered with mental ray. Critiques and advice on what to do to make this 10000000 times better would be so so helpful,…
I was poking around on Weta's website one day and stumbled across the line of limited edition ray guns that they sell. Since I don't have obscene amounts of money to spend on them and they are fantastical, I decided I wanted to make a (virtual) few of my own. Right now I'm working on the iconic member of their line-up --…
I've been set a project in university to model/texture a low-poly character using Maya, and Zbrush for normals. I'm having a problem with creating the normal maps for the model, I have tried a number of ways to create these maps (export from Zbrush and Mudbox, and use Transfer Maps in Maya) but always get a really strange…